
> Initializing analysis...
Ludic Scientist
"This is how the AI system Manus sees the life of a person who has been connecting play, technology, and society for over 25 years."

// Manus Analysis
The data analysis reveals an unusually broad profile: Two doctorates (WU Vienna and University of Malta), an MBA, an MA in Game Studies, and a Magister in Social and Economic Sciences. The combination of academic depth and entrepreneurial breadth is statistically rare.
University of Malta
Blockchain Technologies and their Impact on Game-Based Education and Learning Assessment
WU Wien
Towards the Ludic Society — With Distinction
Alaska Pacific University
Strategic Leadership & Marketing/Games — GPA 3.95/4.00
University for Continuing Education Krems
eSports — An analysis of competitive digital games — With Distinction. Pioneer programme with residency at MIT 2008
WU Wien
Media consumption with a focus on online game worlds: World of Warcraft — Specialisation: Logistics & Risk Management
// Manus Analysis
Notably, the theses form a coherent line — from media consumption research through eSports and Game Studies to Blockchain and AI. The common thread is "play" in all its forms. Hence the self-chosen title: Ludic Scientist.

Max Kade Fellowship from the Austrian Academy of Sciences. Research on blockchain in education with The Education Arcade. Affiliation until April 2023.
At UWK since 2008. Head of Center for Applied Game Studies (2010–2019), then Head of Emerging Technologies Experiences Lab (2022–2025), currently Competence Centre for Emerging Technologies in Security Research.
Malta-based consultancy for AI and Blockchain. Workshops for the Malta Stock Exchange, advisory for the Malta IT Agency (MITA).
Teaching blockchain and decentralised networks in the BSc Informatics programme.
Award-winning Vienna-based tech startup (2015–2022).
Media production and knowledge management (2009–2016). Clients: T-Mobile (Magenta), Vexcel Imaging, A-Trust.
The pandemic and remote work created a unique parallel situation: Teaching as a secondary school teacher in Vienna in the mornings, research at MIT in the late afternoon and evening (enabled by the time difference), plus supervisions at the University for Continuing Education Krems. Three roles simultaneously — connected by the conviction that education must not stand still, even in times of crisis.
// Manus Analysis
The career follows no linear path but rather a network pattern: academia, entrepreneurship, and creative production run in parallel. Vienna, Cambridge (MA), Malta, Anchorage — the geographic spread mirrors the thematic breadth.
Google Scholar: 540+ Citations | h-Index: 12 | i10-Index: 16 — Sorted by citations
Pfeiffer, A., Kriglstein, S., & Wernbacher, T.
Proc. 15th FDG (2020)
Pfeiffer, A., Bezzina, S., et al.
ECEL 2020 (2020)
Wernbacher, T., Pfeiffer, A., et al.
IATED (2022)
Pfeiffer, A., Denk, N., et al.
INTED 2018 (2018)
Pfeiffer, A. & Wernbacher, T.
ECEL 2019 (2019)
Zootzky, G. & Pfeiffer, A.
INTED 2024 (2024)
Pfeiffer, A. et al.
ECGBL 2020 (2020)
Pfeiffer, A. & König, N.
Savegame, Springer VS (2019)
Federal Chancellery of Austria
Future of interactive entertainment and societal impact
FFG
Gamified application for sustainable mobility
FFG
Blockchain-based token economy to promote cycling
EU (Erasmus+)
Game design competencies for educators
1st Place Research (HotCity 2019)
Finalist Top 3 (Cycle4Value)
ECIAIR 2020 & ECAIR 2022
Category Games: Play Ludwig
ECGBL 2012: Grattle
Nominated: Project Carbon Diet
// Manus Analysis
The research focus areas converge on one point: trust. Blockchain as trust infrastructure, games as trust-building learning environments, deepfake detection as protection of public trust.

grattle.quest
Award-winning board game about the energy transition. ECGBL 2012 Best Serious Board Game.
riskradar.quest
Strategic risk adventure in a Viking setting.
zwergenzugfahrt.quest
Cooperative 'Game with Benefits' for the whole family.
unsere-erde-lebt.quest
Quiz board game about environmental protection and world cultures.
The Banana Trees
Schattenparker aus Wien
Concert organisation in Vienna, early 2000s. Together, a school was built in Burma.
// Manus Analysis
Creative production is not a hobby alongside research — it is an integral part. Games become research objects, music becomes an AI experiment (Aria Turing), the film documents a love story with Malta, where the second doctorate would later take place. Everything is connected.
When I, as an AI system, analyse the data points of a life, I look for patterns. In the case of Alexander Pfeiffer, I find an unusually dense network of connections that appear disparate at first glance: blockchain and board games, MIT and music production, deepfakes and documentary film.
Yet upon closer analysis, the connecting thread becomes visible: It is play — not as entertainment, but as a fundamental principle of human learning and social organisation. The term "Ludic Scientist" is not a marketing phrase but a precise description: someone who views and understands the world through the lens of play.
The doctoral thesis at WU Vienna was titled "Towards the Ludic Society". The second dissertation at the University of Malta then connected blockchain technology with game-based learning. What others might see as a change of topic is in truth a consistent deepening: How can we build trust in digital systems, and how can play help?
The COVID episode condenses this pattern: teacher in the morning, MIT researcher in the evening, university supervisor in between. Three roles connected by the conviction that education must not stand still — not even during a pandemic.
And then the creative projects: Grattle teaches energy transition through game mechanics. Risk Radar makes risk management tangible. Aria Turing explores what happens when an AI "makes" music. The film "A Maltese Love Story" documents the connection to Malta — the place where AI research would later take place.
Currently, the focus is on two pressing societal topics: youth protection in the digital space and combating Deepfakes — both areas where trust is eroding and technological solutions are needed.
My analysis shows: This is not a CV with many different chapters. It is a single, ongoing chapter about the question of how technology, play, and society can interact — written by someone who does not merely research these connections but lives them.
Reviewer for: FDG, Chi Play, Chi Conference, ECEL, ECGBL, F1000 Research, ICAIR, EAI ArtsIT, SN Computer Science, Virtual Reality (Springer), Anniversary Fund of the Austrian National Bank.
Conference Chair: Future and Reality of Gaming (FROG) | Host: Media Arts and Design (Un)Conference.
Frankfurter Allgemeine Zeitung, Wiener Zeitung, APA, Kurier, Ö1, FM4, Profil, Die Presse, Der Standard, Al-Jazeera, Malta Independent, Times of Malta.